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archives

Game-based learning

This category contains 10 posts

Morfo

Looking for a way to boost your students’ confidence in speaking and raise their awareness of intonation and sentence stress? Or perhaps a student-generated listening activity? Morfo, a fun, innovative and completely free app available for iOS and Windows, could be the tool for you:   Like many other apps that feature on this blog, Morfo … Continue reading

Knowing Meez, Knowing You

Social gaming is all the rage in Hong Kong and no doubt also wherever you are in the world.  Social games, which include all-time classics Farmville and The Sims, appeal equally to both genders and all ages. Part of their appeal is that they have no end point, are non-competitive, and are integrated with social networking … Continue reading

Stickman in Hapland

If you and your students enjoyed Samorost and Machinarium, point-and-click adventure Stickman in Hapland is another great digital tool to develop skills such as problem-solving and collaboration. Best of all, it’s available for all platforms, including iPhone and iPad, and won’t cost you a thing. [youtube http://youtu.be/N2o0Q4XfjdI]   Since the action takes place on one screen with … Continue reading

Inanimate Alice

Popular among gamers and book-lovers of all ages, Inanimate Alice is a powerful and compelling work of interactive fiction.  Set in the near-future, and taking place over ten episodes, it tells the story of a young girl who aspires to become a games designer, following her and her digital friend Brad as they travel from … Continue reading

Digital Play and game-based learning

Can games have educational value?  For Kyle Mawer and Graham Stanley, teachers at British Council Barcelona and authors of the ELTon-winning Digital Play blog, games are a natural and centuries-old way of learning that make the whole process more productive and pleasurable – and make learners more flexible, creative and resilient.   Computer games dominate our … Continue reading

Spent

Do you reckon you could get by in the US as a single parent on USD1000 a month?  In Spent, the developers have used elements common to “social” games such as Mafia Wars and FarmVille to help raise awareness of inequality, homelessness, and poverty in the richest country in the world.   Besides raising students’ awareness of economic, … Continue reading

Sweatshop

If you’ve enjoyed using The Curfew and Climate Challenge with your students – or even playing them yourself – here’s another great game from Channel 4 and Littleloud that aims to raise awareness of social and political issues.   In Sweatshop, you take on the role of a middle manager in a factory that supplies clothes to retailers in … Continue reading

The Curfew

In this nightmarish vision of Britain, set in 2027, citizens are required to follow strict government security measures which include staying home after 9pm – The Curfew. Having unwittingly gained access to sensitive information that could bring down the regime, you must engage with a whole host of interesting characters and work out who to … Continue reading

Climate Challenge

Climate Challenge is a simulation game by the BBC where you, as president of Europe, have to tackle climate change while remaining popular enough to stay in your job.  Due to its text content and subject matter – the environment features heavily in the KS3 and KS4 curriculum in Hong Kong – this game is … Continue reading

Samorost

Samorost – Czech for “to grow by yourself” – Samorost 2 and Machinarium by Amanita Design are a series of beautifully animated “escape the room”-type adventure games, ripe for exploitation in the ELT classroom with almost any age group and level.   Since there’s no text in the original game, the key to learning is in the tasks … Continue reading